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Ignition Learning — Activity Sheet

Ergonomics and human factors

Technologies · Year 11

Name: ______________________Date: ____________

Ergonomics and human factors develops fitting products and systems to human capability and limitation. Students investigate users and systems, plan against measurable criteria, build or model safely, test with evidence, iterate deliberately and evaluate wider impact.

Example

A strong ergonomics and human factors solution traces requirements to design choices, documents a workable prototype, tests important cases, explains improvements and considers accessibility, security, sustainability and ethics.

Key terms

Ergonomics:
A technologies idea central to Ergonomics and human factors.
Anthropometrics:
A planning or production method used in Ergonomics and human factors.
Human error:
A testing or impact idea relevant to Ergonomics and human factors.

Questions

  1. 1. What is the central idea in ergonomics and human factors?

    • fitting products and systems to human capability and limitation
    • Build before understanding the user or need.
    • Treat the first prototype as finished.
    • Ignore safety, accessibility, privacy and sustainability.
  2. 2. Which term means "A technologies idea central to Ergonomics and human factors."?

    • Ergonomics
    • Anthropometrics
    • Human error
    • Context
  3. 3. Which term means "A planning or production method used in Ergonomics and human factors."?

    • Anthropometrics
    • Ergonomics
    • Human error
    • Evidence
  4. 4. Which term means "A testing or impact idea relevant to Ergonomics and human factors."?

    • Human error
    • Ergonomics
    • Anthropometrics
    • Reflection
  5. 5. Which task best practises ergonomics and human factors?

    • Run a safe usability test and revise one physical interaction.
    • Build before understanding the user or need.
    • Treat the first prototype as finished.
    • Ignore safety, accessibility, privacy and sustainability.
  6. 6. Which approach best supports learning in Technologies?

    • Define the need, plan against criteria, prototype safely, test with evidence and improve for users and impact.
    • Build before understanding the user or need.
    • Treat the first prototype as finished.
    • Ignore safety, accessibility, privacy and sustainability.
  7. 7. Why is a worked example useful?

    • It makes the reasoning and deliberate choices visible.
    • It removes the need to think.
    • It guarantees every new problem is identical.
    • It replaces practice completely.
  8. 8. Which response applies fitting products and systems to human capability and limitation?

    • Run a safe usability test and revise one physical interaction.
    • Build before understanding the user or need.
    • Treat the first prototype as finished.
    • Ignore safety, accessibility, privacy and sustainability.
  9. 9. What makes guided practice useful?

    • It gives support while the learner tries the thinking for themselves.
    • It supplies answers before any attempt.
    • It avoids feedback and reflection.
    • It makes the final check unrelated.
  10. 10. How should the key terms support ergonomics and human factors?

    • They should make the explanation more precise and connected to evidence.
    • They should be listed without meaning.
    • They should replace examples.
    • They should be used only for spelling.
  11. 11. What is the best response when a first attempt is incomplete?

    • Use feedback or evidence to revise the reasoning.
    • Hide the attempt.
    • Repeat it without checking.
    • Choose an unrelated answer.
  12. 12. Which explanation is strongest?

    • A clear idea supported by a relevant example and reasoning.
    • A claim with no support.
    • A copied definition only.
    • A long response that avoids the question.
  13. 13. Why transfer the skill to a new example?

    • It shows whether the understanding can be used beyond the worked model.
    • It proves all examples are identical.
    • It makes the original lesson unnecessary.
    • It prevents reflection.
  14. 14. What should a checkpoint reveal?

    • Whether the learner is ready for the final check or needs another explanation.
    • Only whether the learner worked quickly.
    • Whether the topic title was memorised.
    • Nothing about understanding.
  15. 15. What makes a conclusion responsible?

    • It matches the evidence and acknowledges important limits.
    • It claims more than the evidence shows.
    • It ignores alternatives.
    • It is decided before the task.
  16. 16. How can ergonomics and human factors support independent learning?

    • It gives a repeatable way to interpret, create, solve or evaluate a new situation.
    • It works only for the example already shown.
    • It removes the need for judgement.
    • It depends on guessing.
  17. 17. What should happen when evidence challenges the first interpretation or method?

    • Review the reasoning and revise it when the evidence warrants change.
    • Discard the evidence automatically.
    • Keep the first answer regardless.
    • Stop checking the work.
  18. 18. Which reflection leads to useful improvement?

    • Identify a successful choice, evidence of its effect and one specific next step.
    • State only that the task was easy or hard.
    • List the title again.
    • Avoid referring to the work.
  19. 19. What distinguishes strong Year 11 Technologies work?

    • Accurate knowledge, deliberate choices, evidence and clear reasoning.
    • Length without relevance.
    • Confidence without checking.
    • Memorisation without application.
  20. 20. Why should an application task remain manageable but substantial?

    • It should provide enough challenge to demonstrate real learning without creating unnecessary overload.
    • It should remove all challenge.
    • It should be long regardless of purpose.
    • It should repeat the quiz word for word.
  21. 21. What is the strongest outcome from ergonomics and human factors?

    • Use fitting products and systems to human capability and limitation accurately in a purposeful new context.
    • Build before understanding the user or need.
    • Treat the first prototype as finished.
    • Ignore safety, accessibility, privacy and sustainability.

Answer key (parent copy)

  1. 1. fitting products and systems to human capability and limitation
  2. 2. Ergonomics
  3. 3. Anthropometrics
  4. 4. Human error
  5. 5. Run a safe usability test and revise one physical interaction.
  6. 6. Define the need, plan against criteria, prototype safely, test with evidence and improve for users and impact.
  7. 7. It makes the reasoning and deliberate choices visible.
  8. 8. Run a safe usability test and revise one physical interaction.
  9. 9. It gives support while the learner tries the thinking for themselves.
  10. 10. They should make the explanation more precise and connected to evidence.
  11. 11. Use feedback or evidence to revise the reasoning.
  12. 12. A clear idea supported by a relevant example and reasoning.
  13. 13. It shows whether the understanding can be used beyond the worked model.
  14. 14. Whether the learner is ready for the final check or needs another explanation.
  15. 15. It matches the evidence and acknowledges important limits.
  16. 16. It gives a repeatable way to interpret, create, solve or evaluate a new situation.
  17. 17. Review the reasoning and revise it when the evidence warrants change.
  18. 18. Identify a successful choice, evidence of its effect and one specific next step.
  19. 19. Accurate knowledge, deliberate choices, evidence and clear reasoning.
  20. 20. It should provide enough challenge to demonstrate real learning without creating unnecessary overload.
  21. 21. Use fitting products and systems to human capability and limitation accurately in a purposeful new context.