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Ignition Learning — Activity Sheet

Quadratic functions: graphing & solving

Mathematics · Year 9

Name: ______________________Date: ____________

A quadratic function, written as y = ax² + bx + c, graphs as a parabola — a smooth, symmetric U-shaped (or upside-down U) curve. The solutions to a quadratic equation (where y = 0) are the x-values where the parabola crosses the x-axis, called its roots. For a monic quadratic (where a = 1) with integer roots, you can solve algebraically by factorising: finding two numbers that multiply to give c and add to give b, rewriting the expression as two brackets, then setting each bracket to zero. You can also solve graphically, by plotting the curve and reading off where it crosses the x-axis, or numerically, by substituting values.

Example

To solve x² + 5x + 6 = 0: find two numbers that multiply to 6 and add to 5 — that's 2 and 3. Factorise to (x+2)(x+3) = 0, so x = -2 or x = -3. Graphing y = x² + 5x + 6 confirms this — the parabola crosses the x-axis exactly at x = -2 and x = -3.

Key terms

Parabola:
The symmetric U-shaped curve produced by graphing a quadratic function.
Root:
An x-value where a quadratic function equals zero — where its graph crosses the x-axis.

Questions

  1. 1. A quadratic function graphs as a:

    • Parabola
    • Straight line
    • Circle
    • Triangle
  2. 2. The roots of a quadratic equation are:

    • The x-values where it crosses the x-axis
    • The y-intercept only
    • Always negative
    • The steepness of the curve
  3. 3. A monic quadratic has:

    • a = 1
    • a = 0
    • b = 0
    • c = 1
  4. 4. A parabola is:

    • A symmetric, U-shaped curve
    • A straight diagonal line
    • A perfect circle
    • A random, jagged shape
  5. 5. To factorise x² + 5x + 6, you need two numbers that:

    • Multiply to 6 and add to 5
    • Add to 6 and multiply to 5
    • Both equal 6
    • Both equal 5
  6. 6. x² + 5x + 6 factorises to:

    • (x+2)(x+3)
    • (x+1)(x+6)
    • (x+5)(x+6)
    • (x−2)(x−3)
  7. 7. A quadratic equation can be solved:

    • Algebraically, graphically or numerically
    • Only algebraically, never any other way
    • Only by guessing randomly
    • Only using a ruler
  8. 8. Solve x² + 7x + 10 = 0:

    • x = -2 or x = -5
    • x = 2 or x = 5
    • x = -7 or x = -10
    • x = 7 or x = 10
  9. 9. Solve x² + 3x + 2 = 0:

    • x = -1 or x = -2
    • x = 1 or x = 2
    • x = -3 or x = -2
    • x = 3 or x = 2
  10. 10. Solve x² − 6x + 8 = 0:

    • x = 2 or x = 4
    • x = -2 or x = -4
    • x = 6 or x = 8
    • x = -6 or x = 8
  11. 11. Solve x² − x − 6 = 0:

    • x = 3 or x = -2
    • x = -3 or x = 2
    • x = 6 or x = -1
    • x = 1 or x = -6
  12. 12. A parabola that doesn't cross the x-axis at all has:

    • No real roots
    • Exactly one root
    • Infinite roots
    • A root at the origin only
  13. 13. The graph of y = x² has its lowest point (vertex) at:

    • (0, 0)
    • (1, 1)
    • (-1, 0)
    • (0, 1)
  14. 14. Factorise x² + 9x + 20:

    • (x+4)(x+5)
    • (x+2)(x+10)
    • (x+1)(x+20)
    • (x+9)(x+20)
  15. 15. Why does factorising into two brackets let you solve a quadratic equation by setting each bracket to zero?

    • If two factors multiply to give zero, at least one of them must itself be zero
    • Setting brackets to zero is just a memorised trick with no underlying reason
    • Factors can multiply to zero without either factor being zero
    • This method only works for quadratics with no real roots
  16. 16. A ball's height over time is modelled by a quadratic function. What do the roots of that function most likely represent in context?

    • The times when the ball is at ground level (height = 0)
    • The ball's maximum height
    • The ball's speed at any given moment
    • The colour of the ball
  17. 17. Why might a quadratic modelling a real-world situation (like height over time) only have one physically meaningful root, even though the equation has two mathematical solutions?

    • One root might correspond to a negative time or other value that doesn't make sense in the real-world context
    • Quadratic equations modelling real situations always have exactly one mathematical solution
    • Both mathematical solutions are always equally meaningful in every real-world context
    • Real-world quadratic models never actually have two solutions
  18. 18. Why might solving a quadratic graphically be useful for a quadratic that cannot be neatly factorised with integer roots?

    • Reading approximate roots from a graph works even when a clean algebraic factorisation isn't available
    • Graphing can only ever be used for quadratics with integer roots
    • Algebraic and graphical methods always give completely different, contradictory answers
    • Quadratics that cannot be factorised have no solutions of any kind
  19. 19. A quadratic model of profit versus price shows two roots at $2 and $18, with a maximum between them. What do the two roots most likely represent in this business context?

    • The prices at which the business breaks even (zero profit), before and after the most profitable price range
    • The exact price that generates maximum profit
    • Prices at which the business makes its highest possible loss
    • Numbers with no meaningful connection to the business context
  20. 20. Why might a company modelling profit with a quadratic function be more interested in the vertex (turning point) than in the roots?

    • The vertex represents the maximum (or minimum) value, such as the price that generates the greatest profit, which is often the key business question
    • The roots always provide more useful business information than the vertex
    • The vertex of a quadratic function has no practical business meaning
    • Roots and vertex always represent identical information for any quadratic model
  21. 21. Understanding how to graph and solve quadratic functions mainly helps you to:

    • Model and solve problems involving curved relationships between two variables
    • Assume every relationship between two variables is a straight line
    • Avoid ever using algebraic methods to solve equations
    • Treat graphing and algebraic solving as producing unrelated answers

Answer key (parent copy)

  1. 1. Parabola
  2. 2. The x-values where it crosses the x-axis
  3. 3. a = 1
  4. 4. A symmetric, U-shaped curve
  5. 5. Multiply to 6 and add to 5
  6. 6. (x+2)(x+3)
  7. 7. Algebraically, graphically or numerically
  8. 8. x = -2 or x = -5
  9. 9. x = -1 or x = -2
  10. 10. x = 2 or x = 4
  11. 11. x = 3 or x = -2
  12. 12. No real roots
  13. 13. (0, 0)
  14. 14. (x+4)(x+5)
  15. 15. If two factors multiply to give zero, at least one of them must itself be zero
  16. 16. The times when the ball is at ground level (height = 0)
  17. 17. One root might correspond to a negative time or other value that doesn't make sense in the real-world context
  18. 18. Reading approximate roots from a graph works even when a clean algebraic factorisation isn't available
  19. 19. The prices at which the business breaks even (zero profit), before and after the most profitable price range
  20. 20. The vertex represents the maximum (or minimum) value, such as the price that generates the greatest profit, which is often the key business question
  21. 21. Model and solve problems involving curved relationships between two variables